|Posted by David - October 27, 2006 - 22:19|
Poetry, Programming, and LinksTo consider in terms of a particle mode of generative aesthetics:
From Lederman's The God Particle, pg 342:
And the Lord looked upon Her world, and She marveled at its beauty - for so much beauty there was that She wept. It was a world of one kind of particle and one force carried by one messenger who was, with divine simplicity, also the one particle.
I've been working on a personal project to learn Python and programming in general; I've worked for hours and hours for the last three days and I think I understand the rush Andrew was talking about. You know, the agony and ectasy of coding.
Here's a screenshot for the interested. If you really break it down, it's basically a cellular simulation.
I found a few links on/through Gamedev.net; Some of this stuff takes some really serious math:
Genetic Programming in C/C++ (Hans Kuhlmann / Mike Hollick)
Application of Genetic Programming to the "Snake Game" (Tobin Ehlis)
Neural Network FAQ (Warren S. Sarle)
Neural Netware (Andre' LaMothe)
And it seems we've got to pull some kind of "phidget" system out of our... hats. I don't think they could apply to our project. Andrew did suggest something about controlling lights or something, but how could a simple moving/changing light compare to the real lightshow going on in the screens? We'll see.
Also, we checked out the ACAD VR room and it looks like we're aiming to use it for the installation of the project. As a venue it's terribly isolated and no one who doesn't already go to ACAD would probably see it, but the hardware is amazing, if perhaps a little clunky. Of course our goal is to make the program scalable to all sorts of systems, from a personal laptop with headphones to a projector/tower/speakers system to the powerful setup in the VR room.
VR room first, of course, we've got a deadline. Somewhere.